Glauco received his bachelor’s degree in Computer Science from Federal University of Pernambuco (UFPE). With a lifetime of passion for games and over half a decade with programming and management experience, he is responsible for overseeing the work being done by multi-disciplinary development teams and acting as a mentor for lower-level programmers. Over the years, he earned project management and development certifications, like Microsoft Specialist: Programming in C# Specialist, Certified ScrumMaster® (CSM) and Certified Associate in Project Management (CAPM)®.
Worked on more than 50 game projects since 2010.
Instructs co-workers and teams on how to work with state-of-the-art game development tools.
Developed products for different mobile platforms, like iOS, Android and Windows Phone.
Integration of social features like async multiplayer and Facebook integration.
Develops prototypes of famous mechanics like endless runners and arcade games in hours.
Works with Unity3D, Unreal Engine, HTML5 (Phaser) and GameMaker
Explore my professional history and get to know the companies I worked at and the roles and responsibilities I've been assigned.
Glauco graduated at the Center of Informatics (CIn) of the Federal University of Pernambuco. CIn is one of the best and largest academic centers of technology in Latin America, with over 30 years of existence. The national and international recognition is due to the department's high academic level, formed by over 50 PHDs.
Responsible for overseeing the development of top-quality games from the ground up, in all of its stages: from negotiation and scope definition to planning and execution. Such role involves the coordination and supervision of production teams on a daily basis, making sure that all teammates have everything they need and that the projects are on schedule and budget.
Development of games for Outsourcing and Games for Brands. Coordination, supervision and assembly of programming teams. Technology and viability analysis for the company's projects.
Development of casual games for desktop (Windows and OSX) and mobile (Android and iOS) platforms. Creation of design tools to aid the process of user experience adjustment.
Glauco acted as a moderator on the Brazilian Portuguese group of Steam Translation Server, reviewing suggested translations by other members and evaluating new candidates. He was also responsible for translating texts from the digital game distribution platform Steam and games developed by Valve Corporation, like Half-Life, Left 4 Dead and Portal.
Check out some of my favorite projects I’ve started or worked on during the course of my career.
“Glauco was one of the best developers I had the opportunity to work with. We worked together for a year, it was a very enriching experience. Excellent project manager and game developer. Great team leader. A complete professional.”
“I’ve been working for years with Glauco and for sure he is the most talented developer that I’ve already had the opportunity to work with. It seems like magic how he can get a game prototype of almost any kind done in one day, which shows how he has been mastering technologies of the industry along these years. But beyond his technical skills he is this great leader who leads by example and by teaching. I am a witness to how many great teams he has been developing during these years at the Manifesto.”
“Glauco has done a great job for our project. We have been developing together educational apps for children and I had the opportunity to see his diligence, flexibility, and great work ethic. It was a pleasure knowing him and I am grateful for his contribution.”
“Glauco is the most talented developer that already had the opportunity to work with, we worked together within organizations and developing independent projects. His skills goes beyond the game programming, he is an excellent project manager, a natural born leader, never put barriers when developing and is always open to suggestions, and to communicate and listen to the team.”
“Glauco is a reliable worker. He was tasked to develop Scratch projects and teacher training manuals as part of the coding curriculum for Australian primary schools. Glauco is organised, an effective communicator, plans work ahead and clarifies any ambiguities, delivers on time and assists with the future planning of the project. I highly recommend Glauco.”
Check out some pictures of my hard work around the world.
Family having fun and learning more about Brazilian's enterprise agriculture.
In progress picture of the Brazilian Pavilion, a week before the beginning of the world expo.
Glauco in the working grounds of the Brazilain Pavilion for Expo Milano.
Proving grounds of Big Brother Brazil's house, where Glauco developed and configured an arcade tower game.
Glauco developed an arcade game that would define the weekly "Angel" in the Big Brother's house. The competitors also won prizes, such as mobile phones, tablets and a car.
The game that went on air on Big Brother Brazil could also be played in the annual Fiat Qualitás event, that rewarded the country's best car dealerships.
Drop me a message if you would like to get in touch!